Cautious Advance’s top grants one Shield to your character and an XP. One of the most valuable cards at level 1. The 23 initiative score, defense increase, movement, and mana generation make this The bottom loss lets you generate light mana at the end of your subsequent five turns if it’s not Strong. Beacon of Light’s top lets you and your allies within a range of four heal for one point. The bottom effect doesn’t suit this build, but the top heal makes it worthwhile to keep in your hand. The low initiative score of 21 makes this card helpful in many situations. Another excellent support card grants Retaliate for dealing with enemies more quickly. The bottom applies STRENGTHEN to all adjacent allies or within a range of two if you use light mana. Purifying Aura’s top loss grants Retaliate 2 on your subsequent five melee attacks. The 29 initiative allows you to use this card well in tricky situations to help yourself or your party members. Tactical Order’s top lets one ally within a range of three spaces move four. As a tank, this bottom is extremely helpful. The bottom loss makes you and your allies immune to damage for this round, generates light mana and grants two XP. Protective Blessing’s top lets you apply BLESSING and STRENGTHEN to one ally within a range of three. It provides great damage on the top and a good loss on the bottom. The bottom loss grants you one Shield and an XP but deducts one movement from all of your moves. Starting Cardsĭefensive Stance’s top deals four damage, but you can add one damage, Advantage, and an XP by using light mana. Many cards also lend support to allies, whether to heal or increase their damage output. Aside from a few heavy-hitting cards, this build somewhat reduces the Sunkeeper’s damage to increase its defensive capabilities. Most of the Sunkeeper’s cards focus on increasing defense. Despite the high stamina, these losses can cause a serious problem if used too often. A hand size of 11 means the Sunnkeeper doesn’t have to worry about running out of stamina, but it does have to worry about the high number of losses in the deck. The Sunkeeper has a decent card pool of 30 total cards, with 14 starting cards to choose from. However, the common theme throughout every build is that The Sunkeeper should be tanking most of the damage the enemy is dishing out and keeping other party members safe. You can build the Sunkeeper class differently and achieve various helpful end results. It grants extra shields and boosts ally attacks to create the best possible synergy for clearing scenarios with the least damage possible. Supporting party members is a big part of the Sunkeeper’s design. It relies on shield abilities and lots of health to tank enemy attacks before blasting them out of the way. It deals large amounts of damage and can also take a lot of damage. The Sunkeeper is a class that deals with big numbers. Utilize the light to take the Sunkeeper’s defensive abilities to the next level! Check out our Gloomhaven Sunkeeper guide and tank your way through the game. This guide explains everything you need to know about the Sunkeeper and how to stand firm and unwavering in battle. At the same time, your teammates can decimate them with your support. As the Sunkeeper, you can watch as enemies helplessly hack and slash to no avail. IPad 3, iPad 4, iPad Air, iPad iPad, iPad Mini 2, iPad Mini 3, iPad Mini 4, 9.The Sunkeeper uses its large health pool and a combination of defensive and offensive abilities to dominate scenarios. IPhone 12 Pro Max, iPhone 13 Pro Max, iPhone 14 Plus: 1284x2778 IPhone Xs Max, iPhone 11 Pro Max: 1242x2688 IPhone X, iPhone Xs, iPhone 11 Pro: 1125x2436 IPhone 6 plus, iPhone 6s plus, iPhone 7 plus, iPhone 8 plus: 1242x2208 IPhone 6, iPhone 6s, iPhone 7, iPhone 8: 750x1334 IPhone 5, iPhone 5s, iPhone 5c, iPhone SE: 640x1136 IPhone: iPhone 2G, iPhone 3G, iPhone 3GS: 320x480
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